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INI File  |  2005-09-14  |  9KB  |  326 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.925000
  5. fVideoEchoZoom=1.006596
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=3
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=4.099998
  22. fWaveScale=1.285751
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.999514
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.000000
  41. wave_g=0.000000
  42. wave_b=0.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.010000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.100000
  50. ib_size=0.260000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=262
  66. wavecode_0_sep=256
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_init1=time1=100;
  78. wave_0_init2=time2=1000;
  79. wave_0_per_frame1=time1=time1+sin(q2*q4*.001+bass)*.005+q1*bass*.04;
  80. wave_0_per_frame2=time2=time2+sin(q2*q4*.001+treb)*.005+q1*treb*.045;
  81. wave_0_per_frame3=
  82. wave_0_per_frame4=t1=time1;
  83. wave_0_per_frame5=t2=time2;
  84. wave_0_per_frame6=
  85. wave_0_per_frame7=
  86. wave_0_per_point1=i=sample*6.28;
  87. wave_0_per_point2=
  88. wave_0_per_point3=x1=sin(i+t2)*sin(i*t1);
  89. wave_0_per_point4=y1=cos(i+t1)*sin(i*t2);
  90. wave_0_per_point5=
  91. wave_0_per_point6=x2=x1*.5+.5;
  92. wave_0_per_point7=y2=y1*.5+.5;
  93. wave_0_per_point8=
  94. wave_0_per_point9=
  95. wave_0_per_point10=x=x2;
  96. wave_0_per_point11=y=y2;
  97. wave_0_per_point12=
  98. wave_0_per_point13=
  99. wave_0_per_point14=
  100. wave_0_per_point15=
  101. wave_0_per_point16=
  102. wave_0_per_point17=// This is the version you should use...
  103. wave_0_per_point18=// ----------- start copying -----------
  104. wave_0_per_point19=hue=(.1*q2+treb)*sample; // change this
  105. wave_0_per_point20=h=6*(hue-int(hue));
  106. wave_0_per_point21=sw1=below(h,1); sw2=(1-sw1)*below(h,2); sw3=(1-sw1)*(1-sw2)*below(h,3); sw4=(1-sw1)*(1-sw2)*(1-sw3)*below(h,4);
  107. wave_0_per_point22=sw6=above(h,5); sw5=(1-sw1)*(1-sw2)*(1-sw3)*(1-sw4)*(1-sw6);
  108. wave_0_per_point23=t3=sw1+sw2*(2-h)+sw5*(h-4)+sw6;  // resulting Red value, assign it to q1
  109. wave_0_per_point24=t4=sw1*h+sw2+sw3+sw4*(4-h);      // resulting Green value, assign it to q2
  110. wave_0_per_point25=t5=sw3*(h-2)+sw4+sw5+sw6*(6-h);  // resulting Blue value, assign it to q3
  111. wave_0_per_point26=// ----------- end ----------------
  112. wave_0_per_point27=
  113. wave_0_per_point28=
  114. wave_0_per_point29=r=t3;
  115. wave_0_per_point30=g=t4;
  116. wave_0_per_point31=b=t5;
  117. wavecode_1_enabled=1
  118. wavecode_1_samples=262
  119. wavecode_1_sep=256
  120. wavecode_1_bSpectrum=0
  121. wavecode_1_bUseDots=0
  122. wavecode_1_bDrawThick=0
  123. wavecode_1_bAdditive=0
  124. wavecode_1_scaling=1.000000
  125. wavecode_1_smoothing=0.500000
  126. wavecode_1_r=1.000000
  127. wavecode_1_g=1.000000
  128. wavecode_1_b=1.000000
  129. wavecode_1_a=1.000000
  130. wave_1_init1=time1=100;
  131. wave_1_init2=time2=1000;
  132. wave_1_per_frame1=time1=time1+sin(q2*q4*.001+bass)*.005+q1*bass*.04;
  133. wave_1_per_frame2=time2=time2+sin(q2*q4*.001+treb)*.005+q1*treb*.045;
  134. wave_1_per_frame3=
  135. wave_1_per_frame4=t1=time1;
  136. wave_1_per_frame5=t2=time2;
  137. wave_1_per_frame6=
  138. wave_1_per_frame7=
  139. wave_1_per_point1=i=sample*6.28;
  140. wave_1_per_point2=
  141. wave_1_per_point3=cc=sin(q2*.1+sample)*.1;
  142. wave_1_per_point4=x1=sin(i+t2+cc)*sin(i*t1+cc);
  143. wave_1_per_point5=y1=cos(i+t1+cc)*sin(i*t2+cc);
  144. wave_1_per_point6=
  145. wave_1_per_point7=x2=x1*.5+.5;
  146. wave_1_per_point8=y2=y1*.5+.5;
  147. wave_1_per_point9=
  148. wave_1_per_point10=
  149. wave_1_per_point11=x=x2;
  150. wave_1_per_point12=y=y2;
  151. wave_1_per_point13=
  152. wave_1_per_point14=
  153. wave_1_per_point15=
  154. wave_1_per_point16=
  155. wave_1_per_point17=r=0;
  156. wave_1_per_point18=g=0;
  157. wave_1_per_point19=b=0;
  158. wavecode_2_enabled=0
  159. wavecode_2_samples=512
  160. wavecode_2_sep=0
  161. wavecode_2_bSpectrum=0
  162. wavecode_2_bUseDots=0
  163. wavecode_2_bDrawThick=0
  164. wavecode_2_bAdditive=0
  165. wavecode_2_scaling=1.000000
  166. wavecode_2_smoothing=0.500000
  167. wavecode_2_r=1.000000
  168. wavecode_2_g=1.000000
  169. wavecode_2_b=1.000000
  170. wavecode_2_a=1.000000
  171. wavecode_3_enabled=0
  172. wavecode_3_samples=512
  173. wavecode_3_sep=0
  174. wavecode_3_bSpectrum=0
  175. wavecode_3_bUseDots=0
  176. wavecode_3_bDrawThick=0
  177. wavecode_3_bAdditive=0
  178. wavecode_3_scaling=1.000000
  179. wavecode_3_smoothing=0.500000
  180. wavecode_3_r=1.000000
  181. wavecode_3_g=1.000000
  182. wavecode_3_b=1.000000
  183. wavecode_3_a=1.000000
  184. shapecode_0_enabled=0
  185. shapecode_0_sides=4
  186. shapecode_0_additive=0
  187. shapecode_0_thickOutline=1
  188. shapecode_0_textured=0
  189. shapecode_0_x=0.500000
  190. shapecode_0_y=0.500000
  191. shapecode_0_rad=0.100000
  192. shapecode_0_ang=0.000000
  193. shapecode_0_tex_ang=0.000000
  194. shapecode_0_tex_zoom=1.000000
  195. shapecode_0_r=1.000000
  196. shapecode_0_g=1.000000
  197. shapecode_0_b=1.000000
  198. shapecode_0_a=1.000000
  199. shapecode_0_r2=1.000000
  200. shapecode_0_g2=1.000000
  201. shapecode_0_b2=1.000000
  202. shapecode_0_a2=1.000000
  203. shapecode_0_border_r=1.000000
  204. shapecode_0_border_g=1.000000
  205. shapecode_0_border_b=1.000000
  206. shapecode_0_border_a=0.100000
  207. shape_0_per_frame1=rad=q1*.33;
  208. shape_0_per_frame2=y=.5;
  209. shape_0_per_frame3=x=.2;
  210. shapecode_1_enabled=0
  211. shapecode_1_sides=4
  212. shapecode_1_additive=0
  213. shapecode_1_thickOutline=0
  214. shapecode_1_textured=0
  215. shapecode_1_x=0.500000
  216. shapecode_1_y=0.500000
  217. shapecode_1_rad=0.100000
  218. shapecode_1_ang=0.000000
  219. shapecode_1_tex_ang=0.000000
  220. shapecode_1_tex_zoom=1.000000
  221. shapecode_1_r=1.000000
  222. shapecode_1_g=1.000000
  223. shapecode_1_b=1.000000
  224. shapecode_1_a=1.000000
  225. shapecode_1_r2=1.000000
  226. shapecode_1_g2=1.000000
  227. shapecode_1_b2=1.000000
  228. shapecode_1_a2=1.000000
  229. shapecode_1_border_r=1.000000
  230. shapecode_1_border_g=1.000000
  231. shapecode_1_border_b=1.000000
  232. shapecode_1_border_a=0.100000
  233. shape_1_per_frame1=rad=q2*.3;
  234. shape_1_per_frame2=x=.2;
  235. shape_1_per_frame3=y=.2;
  236. shapecode_2_enabled=0
  237. shapecode_2_sides=4
  238. shapecode_2_additive=1
  239. shapecode_2_thickOutline=1
  240. shapecode_2_textured=0
  241. shapecode_2_x=0.500000
  242. shapecode_2_y=0.500000
  243. shapecode_2_rad=0.436055
  244. shapecode_2_ang=0.000000
  245. shapecode_2_tex_ang=0.000000
  246. shapecode_2_tex_zoom=1.000000
  247. shapecode_2_r=1.000000
  248. shapecode_2_g=1.000000
  249. shapecode_2_b=1.000000
  250. shapecode_2_a=1.000000
  251. shapecode_2_r2=1.000000
  252. shapecode_2_g2=1.000000
  253. shapecode_2_b2=1.000000
  254. shapecode_2_a2=1.000000
  255. shapecode_2_border_r=1.000000
  256. shapecode_2_border_g=1.000000
  257. shapecode_2_border_b=1.000000
  258. shapecode_2_border_a=0.100000
  259. shape_2_per_frame1=rad=q5*.33;
  260. shape_2_per_frame2=y=.75;
  261. shape_2_per_frame3=x=.2;
  262. shapecode_3_enabled=0
  263. shapecode_3_sides=4
  264. shapecode_3_additive=0
  265. shapecode_3_thickOutline=0
  266. shapecode_3_textured=0
  267. shapecode_3_x=0.500000
  268. shapecode_3_y=0.500000
  269. shapecode_3_rad=0.100000
  270. shapecode_3_ang=0.000000
  271. shapecode_3_tex_ang=0.000000
  272. shapecode_3_tex_zoom=1.000000
  273. shapecode_3_r=1.000000
  274. shapecode_3_g=0.000000
  275. shapecode_3_b=0.000000
  276. shapecode_3_a=1.000000
  277. shapecode_3_r2=0.000000
  278. shapecode_3_g2=1.000000
  279. shapecode_3_b2=0.000000
  280. shapecode_3_a2=0.000000
  281. shapecode_3_border_r=1.000000
  282. shapecode_3_border_g=1.000000
  283. shapecode_3_border_b=1.000000
  284. shapecode_3_border_a=0.100000
  285. per_frame_init_1=beatrate=5;
  286. per_frame_init_2=avgbeatrate=1;
  287. per_frame_init_3=bbtime=1;
  288. per_frame_init_4=lbbtime=.5;
  289. per_frame_init_5=avgdb=.5;
  290. per_frame_init_6=vol=1;
  291. per_frame_init_7=avgvol=.2;
  292. per_frame_init_8=
  293. per_frame_1=db=(bass-lbass)*fps;
  294. per_frame_2=lbass=bass;
  295. per_frame_3=avgdb=avgdb*.99+abs(db)*.01;
  296. per_frame_4=
  297. per_frame_5=//beatdection
  298. per_frame_6=rawbeatb=above(db,avgdb*2);
  299. per_frame_7=beatb=rawbeatb*above(time-lbbtime,.75*avgbeatrate)*above(bass_att,.3);
  300. per_frame_8=
  301. per_frame_9=//beatrate calc
  302. per_frame_10=bbtime=time*beatb;
  303. per_frame_11=beatrate=beatb*(bbtime-lbbtime)+(1-beatb)*beatrate;
  304. per_frame_12=avgbeatrate=beatb*(avgbeatrate*.999+beatrate*.001)+(1-beatb)*avgbeatrate;
  305. per_frame_13=lbbtime=time*beatb+(1-beatb)*lbbtime;
  306. per_frame_14=
  307. per_frame_15=bc=bc+beatb;
  308. per_frame_16=
  309. per_frame_17=
  310. per_frame_18=
  311. per_frame_19=vol=(rawbeatb*(db-(avgdb))*.01);
  312. per_frame_20=avgvol=avgvol*.99+vol*.05;
  313. per_frame_21=
  314. per_frame_22=mtime=mtime+min(avgvol*.5,.25);
  315. per_frame_23=q2=mtime;
  316. per_frame_24=q1=beatb;
  317. per_frame_25=q3=db;
  318. per_frame_26=q4=60/avgbeatrate;
  319. per_frame_27=
  320. per_frame_28=
  321. per_frame_29=zoom=1;
  322. per_frame_30=decay=1;
  323. per_frame_31=warp=0;
  324. per_frame_32=wrap=1;
  325. per_frame_33=
  326.